// ======================================================================== //
// Copyright (C) 2011 Benjamin Segovia                                      //
//                                                                          //
// Licensed under the Apache License, Version 2.0 (the "License");          //
// you may not use this file except in compliance with the License.         //
// You may obtain a copy of the License at                                  //
//                                                                          //
//     http://www.apache.org/licenses/LICENSE-2.0                           //
//                                                                          //
// Unless required by applicable law or agreed to in writing, software      //
// distributed under the License is distributed on an "AS IS" BASIS,        //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and      //
// limitations under the License.                                           //
// ======================================================================== //

#include "sys/tasking.hpp"
#include "sys/tasking_utility.hpp"

namespace pf
{
  class FPSCamera;
  class InputControl;

  /*! Responsible to display everything */
  class TaskGameRender : public TaskMain
  {
  public:
    TaskGameRender(FPSCamera &cam, InputControl &event);
    virtual Task *run(void);
    Ref<FPSCamera> cam;
    Ref<InputControl> event;
  };
} /* namespace pf */

